Tokens can be physical and placed on a printed map or they can be digital, implemented as layers in software like Photoshop or GIMP. They make for simple time calculations (How long will it take Blowdar the Dwarf to reach Ravenshelm from Lightningforge?) and if you’re nerdy enough to create some character tokens, you can move them around the map to have a visualisation of where your characters are at any given moment. Azgaar’s Fantasy Map Generator is great for those homebrewing their entire campaign and would like to create a map of their continents to visualize the world they’re bringing to life. There is also a “genre” option (Fantasy, Scifi, Post-Apocalyptic or Empty), a few climate choices and the possibility to define a map’s borders: do you want, say, mountains cutting off the snowy north and a coastline all along the southern edge? Although hexes don’t at first seem useful to novelists, they can be. Most maps for D&D are dungeon maps or cities. One hex can represent from 5 to 50 miles, and maps can be created up to 8000 (100 x 80) hexes large. It generates maps like:īecause the map is meant to be for gaming, it comes drawn in hexes with defined sizes.
Its perhaps hard for beginners, but once you get into them you will be really satisfied and if you use them in parallel, ou can do almost everything you need to handle map making. Today I’m posting about another, available from the Wizardawn tabletop gaming website. For free and powerful software, I suggest to use GIMP (bitmap graphics) and Inskspace (vector graphics).
A few months ago, I posted about a free fantasy world map generator that could be useful for novelists.